Halvers Dart Rule
Halvers is a fun game for 2 players or teams.
The Object of Halvers Dart Rule
To get a higher score than the other team.
The Scoring of Halvers Dart Rule
One player from each team throws at bullseye, closest to the bullseye plays first. A score board is drawn up as shown:
The Play of Halvers Dart Rule
Each team throws three darts to try and attain the highest score based on the target listed in the scoreboard each round. The rounds are played in order listed on the scoreboard and only the targets described for that particular round count. The thin outer "doubles" ring counts as two times the number hit and the thin inner "triples" ring counts as three.
The rounds 20, 19, 18, 17, 16, 15, 14, 25 and 50 mean to aim for the number specified. For example during the 20's round only darts in the 20 count, etc. 25 means single bulls ONLY, doubles do not count. 50 means double bulls ONLY, singles do not count.
The remaining rounds are as follows:
T = Triples round, any triples count.
D = Doubles round, any doubles count.
3C = 3 Colors round. Each dart must land in a different COLOR on the board.
H = Hurdles round. The first dart is thrown anywhere on the board and the next darts must "hurdle" a number clockwise. For example, the first dart is thrown into the 20, the next dart has to hit the 18 to count and the next dart has to hit the 13 to count. These darts must be in order.
If all three darts miss the target number, your previous score is cut in half, hence the name of the game. For example, in the first round you throw two single-20's for a score of 40. In the next round, you miss the 19's altoether, your total score would now be 20.
Strategy of Halvers Dart Rule
Be CAREFUL when you get to the 25 & 50 sections of the game, those bulls can be elusive and missing them can quickly kill a big lead!